24pattern

Python, the 24 design patterns are:

  1. Singleton pattern: This pattern ensures that a class has only one instance, and provides a global point of access to it.
  2. Abstract factory pattern: This pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes.
  3. Builder pattern: This pattern separates the construction of a complex object from its representation, allowing the same construction process to create different representations.
  4. Factory method pattern: This pattern defines an interface for creating an object, but lets subclasses decide which class to instantiate.
  5. Prototype pattern: This pattern creates new objects by copying existing objects that serve as prototypes.
  6. Adapter pattern: This pattern allows classes with incompatible interfaces to work together by wrapping the original class with a new adapter class.
  7. Bridge pattern: This pattern decouples an abstraction from its implementation, allowing the two to vary independently.
  8. Composite pattern: This pattern composes objects into tree structures to represent part-whole hierarchies.
  9. Decorator pattern: This pattern dynamically adds new behavior to an existing object without changing its class.
  10. Facade pattern: This pattern provides a simplified interface to a complex subsystem.
  11. Flyweight pattern: This pattern uses shared objects to reduce the number of objects created and to decrease memory usage.
  12. Proxy pattern: This pattern provides a surrogate or placeholder for another object to control access to it.
  13. Chain of responsibility pattern: This pattern decouples sender and receiver by giving multiple objects a chance to handle a request.
  14. Command pattern: This pattern encapsulates a request as an object, allowing the request to be handled or queued, and supporting undoable operations.
  15. Interpreter pattern: This pattern defines a grammar for a language and provides an interpreter to execute the language.
  16. Iterator pattern: This pattern provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
  17. Mediator pattern: This pattern defines an object that encapsulates how a set of objects interact, and reduces the dependencies between them.
  18. Memento pattern: This pattern captures and externalizes an object's internal state, allowing the object to be restored to this state later.
  19. Observer pattern: This pattern defines a one-to-many dependency between objects, where one object changes state and all its dependents are notified and updated automatically.
  20. State pattern: This pattern allows an object to alter its behavior when its internal state changes, and appears as if it had changed its class.
  21. Strategy pattern: This pattern defines a family of algorithms, and makes them interchangeable within the same context.
  22. Template method pattern: This pattern defines the skeleton of an algorithm, and lets subclasses provide the implementation for specific steps.
  23. Visitor pattern: This pattern separates an algorithm from an object structure by moving the algorithm into a separate class.
  24. Null object pattern: This pattern provides a default object that performs no actions, and eliminates the need to check for null values.

These 24 design patterns are categorized into three groups: Creational patterns, Structural patterns, and Behavioral patterns. Each pattern has a specific purpose and solves a specific problem in software design. By using these patterns, you can write more flexible, reusable, and maintainable code in Python.

  1. 单例模式(Singleton pattern):像一个人站在一座桥上,不允许有其他人站在这座桥上。
  2. 抽象工厂模式(Abstract factory pattern):像一个工厂,生产多种相关或相互依赖的产品,而不需要指定每种产品的具体类型。
  3. 建造者模式(Builder pattern):像一个建筑工人,先搭好框架,然后填充各种材料,最后完成建筑。
  4. 工厂方法模式(Factory method pattern):像一个商店,提供一种创建产品的方法,让客户自己决定要买什么。
  5. 原型模式(Prototype pattern):像一个复制机,通过复制现有对象来创建新对象。
  6. 适配器模式(Adapter pattern):像一个插头,能够将不同的插头接口转换为统一的接口,让不兼容的设备工作在一起。
  7. 桥接模式(Bridge pattern):像一座桥,将抽象与实现隔离开来,从而使它们可以独立变化。
  8. 组合模式(Composite pattern):像一棵树,将对象组合成树形结构,以表示部分-整体的层次结构。
  9. 装饰器模式(Decorator pattern


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